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Decision Mathematics Applications
Key Terms
- A two-person zero-sum game: one player’s gain equals the other’s loss
- The payoff matrix shows what the row player (A) wins from the column player (B)
- Row player (A)
- wants to maximise the payoff; Column player (B) wants to minimise it
- Maximin strategy
- (A): find the minimum in each row; choose the row with the largest minimum
- Minimax strategy
- (B): find the maximum in each column; choose the column with the smallest maximum
- Saddle point
- : the entry where maximin = minimax — both players have a pure strategy optimal solution
- Dominant strategy
- : a row (or column) that is always at least as good as another; dominated strategies can be eliminated
- Mixed strategy
- : when no saddle point exists, players randomise between strategies with optimal probabilities
Row player: find max(row minima) — this is the maximin value
Column player: find min(column maxima) — this is the minimax value
If maximin = minimax, a saddle point exists at that entry. Value of the game = saddle point.
Mixed strategy (2×2 matrix only):
For matrix
| a | b |
| c | d |
Row player plays Row 1 with probability: p = (d−c) / D
Column player plays Col 1 with probability: q = (d−b) / D
Value of the game: V = (ad−bc) / D
| B1 | B2 | |
| A1 | 5 | 2 |
| A2 | 1 | 6 |
Column maxima: B1=5, B2=6. Minimax=5. 2 ≠ 5 → no saddle point.
Mixed strategy: a=5, b=2, c=1, d=6. D = (5+6)−(2+1) = 11−3 = 8.
Row player: p = (6−1)/8 = 5/8 (play A1 with prob 5/8, A2 with prob 3/8).
Column player: q = (6−2)/8 = 4/8 = 1/2 (play B1 with prob 1/2, B2 with prob 1/2).
Value: V = (5×6−2×1)/8 = (30−2)/8 = 28/8 = 3.5
What Is a Two-Person Zero-Sum Game?
In a two-person zero-sum game, two players make decisions simultaneously, and one player’s gain exactly equals the other player’s loss. Examples include: competing businesses choosing advertising strategies, sports teams choosing tactics, or players choosing moves in a game.
The situation is represented by a payoff matrix, where each entry is the amount the row player (Player A) receives from the column player (Player B). Negative entries mean A pays B.
Pure Strategies and Saddle Points
If each player commits to a single strategy regardless of what the other does, this is a pure strategy.
- Row player (A) uses the maximin strategy: find the minimum payoff in each row (the worst outcome for A in each row), then choose the row with the largest minimum. This guarantees A at least the maximin value, no matter what B does.
- Column player (B) uses the minimax strategy: find the maximum payoff in each column (the worst outcome for B in each column), then choose the column with the smallest maximum. This guarantees B pays at most the minimax value.
If the maximin value equals the minimax value, this entry is called a saddle point. Both players have found their optimal pure strategy, and the payoff at the saddle point is the value of the game. A value > 0 favours A; a value < 0 favours B; value = 0 is a fair game.
Dominant Strategies
A strategy is dominant if it is at least as good as another strategy in every situation (and strictly better in at least one). Dominated strategies can be eliminated because a rational player would never choose them.
- For the row player: a row that is always ≥ another row (entry by entry) means the other row is dominated — eliminate the smaller row.
- For the column player: a column that always gives a lower or equal payoff (entry by entry) dominates a higher-payoff column — eliminate the larger column.
After eliminating dominated strategies, you may reach a smaller matrix that has a saddle point, or a 2×2 matrix suitable for mixed strategy analysis.
Mixed Strategies (No Saddle Point)
When no saddle point exists, neither player has a single best pure strategy. Instead, each player should randomise over their strategies with specific probabilities — this is a mixed strategy.
For a 2×2 payoff matrix with entries a (top-left), b (top-right), c (bottom-left), d (bottom-right), let D = (a+d) − (b+c):
- Row player plays Row 1 with probability p = (d−c)/D
- Column player plays Column 1 with probability q = (d−b)/D
- Value of the game: V = (ad−bc)/D
These probabilities make the game fair in the sense that neither player can benefit by changing their strategy — the expected payoff is V regardless of what the other player does.
Mastery Practice
- Fluency A payoff matrix for a two-person zero-sum game is shown below (payoffs to the row player).
State the maximin value and minimax value. Does a saddle point exist?B1 B2 A1 3 −1 A2 −2 4 - Fluency Find the saddle point, if it exists, for the payoff matrix below. State the value of the game and the optimal pure strategies.
B1 B2 B3 A1 2 4 3 A2 5 6 4 A3 1 3 2 - Fluency In the payoff matrix below, identify any dominated strategies for the row player (A). Which row(s) should be eliminated?
B1 B2 A1 3 5 A2 1 2 A3 4 3 - Fluency Apply the mixed strategy formula to the 2×2 payoff matrix below (no saddle point exists). Find the optimal probabilities for each player and the value of the game.
B1 B2 A1 1 4 A2 3 2 - Understanding Two players compete in a game with the following payoff matrix (payoff to A). Perform a complete analysis: check for a saddle point; if none, find the optimal mixed strategies and the value of the game.
B1 B2 A1 5 −1 A2 2 3 - Understanding Two rival cafés (A and B) each independently choose a daily special: pasta or salad. The payoff matrix below shows the number of extra customers A gains from B (negative = A loses customers to B).
(a) Does a saddle point exist? (b) Find the optimal mixed strategy for each café. (c) What is the expected gain for Café A per day in the long run?B: Pasta B: Salad A: Pasta 6 4 A: Salad 2 8 - Understanding The 3×3 payoff matrix below has at least one dominated strategy. Use dominance to reduce the matrix, then solve the resulting 2×2 game (find optimal strategies and game value).
B1 B2 B3 A1 2 5 3 A2 4 6 1 A3 1 3 2 - Understanding A game has value V = −2. Explain what this means for each player. Is this a fair game? Which player has the advantage in the long run?
- Problem Solving Two companies simultaneously choose a pricing strategy: Low or High. The payoff matrix (market share gained by Company A) is:
(a) Check for a saddle point.B: Low B: High A: Low 4 2 A: High 1 6
(b) Find the optimal mixed strategy for each company.
(c) In the long run, what is the expected market share gain for Company A?
(d) If Company B always plays “Low”, what is Company A’s best response? - Problem Solving A 3×3 decision game has the payoff matrix below.
(a) Identify and eliminate any dominated strategies (row or column) step by step.B1 B2 B3 A1 2 5 3 A2 4 6 2 A3 1 3 2
(b) Solve the reduced game: find optimal strategies for both players and the value of the game.
(c) Interpret the value of the game in context: who benefits, and by how much on average?