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Solutions — Decision Mathematics Applications

  1. Fluency Matrix [[3,−1],[−2,4]]: maximin, minimax, saddle point?
    Row minima: A1 = min(3, −1) = −1  •  A2 = min(−2, 4) = −2
    Maximin = max(−1, −2) = −1 (Row player chooses A1)

    Column maxima: B1 = max(3, −2) = 3  •  B2 = max(−1, 4) = 4
    Minimax = min(3, 4) = 3 (Column player chooses B1)

    Maximin (−1) ≠ Minimax (3) → No saddle point exists. Mixed strategy analysis is required.
  2. Fluency Find saddle point of 3×3 matrix [[2,4,3],[5,6,4],[1,3,2]].
    Row minima: A1 = 2  •  A2 = 4  •  A3 = 1
    Maximin = max(2, 4, 1) = 4 (Row player chooses A2)

    Column maxima: B1 = max(2,5,1) = 5  •  B2 = max(4,6,3) = 6  •  B3 = max(3,4,2) = 4
    Minimax = min(5, 6, 4) = 4 (Column player chooses B3)

    Maximin = Minimax = 4 → Saddle point at (A2, B3).

    Optimal pure strategies: A plays A2; B plays B3.
    Value of the game = 4 (payoff to A at the saddle point entry).
  3. Fluency Identify dominated strategies: A1(3,5), A2(1,2), A3(4,3).
    Compare each pair of rows (the row player wants to maximise, so a higher value is always better):

    A1 vs A2: B1: A1=3 > A2=1 ✓  B2: A1=5 > A2=2 ✓
    A1 > A2 in every column → A2 is dominated by A1. A2 should be eliminated.

    A1 vs A3: B1: A1=3 < A3=4   B2: A1=5 > A3=3. Neither dominates.
    A2 vs A3: B1: A2=1 < A3=4   B2: A2=2 < A3=3. A2 is also dominated by A3.

    Eliminate A2. A3 does not dominate A1 (and vice versa), so only A2 is eliminated.
  4. Fluency Mixed strategy for matrix [[1,4],[3,2]].
    a=1, b=4, c=3, d=2.
    D = (a+d) − (b+c) = (1+2) − (4+3) = 3 − 7 = −4

    Row player (A):
    p = (dc)/D = (2−3)/(−4) = (−1)/(−4) = 1/4
    A plays A1 with probability 1/4, A2 with probability 3/4.

    Column player (B):
    q = (db)/D = (2−4)/(−4) = (−2)/(−4) = 1/2
    B plays B1 with probability 1/2, B2 with probability 1/2.

    Value of the game:
    V = (adbc)/D = (1×2 − 4×3)/(−4) = (2−12)/(−4) = (−10)/(−4) = 2.5
  5. Understanding Complete analysis of matrix [[5,−1],[2,3]].
    Saddle point check:
    Row minima: A1 = −1, A2 = 2. Maximin = 2 (A2).
    Column maxima: B1 = 5, B2 = 3. Minimax = 3 (B2).
    2 ≠ 3 → No saddle point.

    Mixed strategy:
    a=5, b=−1, c=2, d=3.
    D = (5+3) − (−1+2) = 8 − 1 = 7

    Row player: p = (3−2)/7 = 1/7
    A plays A1 with prob 1/7, A2 with prob 6/7.

    Column player: q = (3−(−1))/7 = 4/7
    B plays B1 with prob 4/7, B2 with prob 3/7.

    Value of the game: V = (5×3−(−1)×2)/7 = (15+2)/7 = 17/7 ≈ 2.43
    The game favours A (positive value): A gains approximately 2.43 units on average.
  6. Understanding Café competition matrix [[6,4],[2,8]].
    (a) Saddle point check:
    Row minima: Pasta=4, Salad=2. Maximin = 4 (A chooses Pasta).
    Column maxima: B:Pasta=6, B:Salad=8. Minimax = 6 (B chooses Pasta).
    4 ≠ 6 → No saddle point.

    (b) Mixed strategy:
    a=6, b=4, c=2, d=8.
    D = (6+8) − (4+2) = 14 − 6 = 8

    Café A: p = (8−2)/8 = 6/8 = 3/4
    A offers Pasta with prob 3/4, Salad with prob 1/4.

    Café B: q = (8−4)/8 = 4/8 = 1/2
    B offers Pasta with prob 1/2, Salad with prob 1/2.

    (c) Value of the game: V = (6×8−4×2)/8 = (48−8)/8 = 40/8 = 5
    In the long run, Café A gains an expected 5 extra customers per day from Café B.
  7. Understanding 3×3 dominance reduction: [[2,5,3],[4,6,1],[1,3,2]].
    Step 1 — Row dominance (row player maximises):
    Compare A1(2,5,3) and A3(1,3,2): A1 > A3 in every column (2>1, 5>3, 3>2).
    A3 is dominated by A1. Eliminate A3.

    Reduced matrix:
    B1B2B3
    A1253
    A2461

    Step 2 — Column dominance (column player minimises):
    Compare B3(3,1) and B2(5,6): B3 < B2 in every row (3<5, 1<6).
    B2 is dominated by B3 (B3 gives A lower payoffs, so B prefers B3 over B2). Eliminate B2.

    Resulting 2×2 matrix:
    B1B3
    A123
    A241

    Row mins: A1=2, A2=1. Maximin=2. Col maxs: B1=4, B3=3. Minimax=3. 2≠3, no saddle point.

    a=2, b=3, c=4, d=1. D = (2+1)−(3+4) = 3−7 = −4
    Row player: p = (1−4)/(−4) = 3/4  (A plays A1 with prob 3/4, A2 with prob 1/4)
    Column player: q = (1−3)/(−4) = 1/2  (B plays B1 with prob 1/2, B3 with prob 1/2)
    Value of the game: V = (2×1−3×4)/(−4) = (2−12)/(−4) = 2.5
  8. Understanding Interpret a game with value V = −2.
    A game value of V = −2 means that when both players use their optimal strategies, the expected payoff to the row player (A) is −2 per game — that is, A pays 2 units to B on average each time the game is played.

    This is not a fair game. A fair game has value V = 0.

    Player B has the advantage: in the long run, B gains 2 units per game. Player A cannot avoid this loss (on average) if B plays optimally, regardless of the strategy A chooses. A’s optimal mixed strategy limits the loss to exactly 2 per game; any deviation makes it worse for A.
  9. Problem Solving Company pricing matrix [[4,2],[1,6]].
    (a) Saddle point check:
    Row minima: A:Low = 2, A:High = 1. Maximin = 2 (Low pricing).
    Column maxima: B:Low = 4, B:High = 6. Minimax = 4 (Low pricing).
    2 ≠ 4 → No saddle point.

    (b) Mixed strategy:
    a=4, b=2, c=1, d=6. D = (4+6)−(2+1) = 10−3 = 7

    Company A: p = (6−1)/7 = 5/7
    A uses Low pricing 5/7 of the time, High pricing 2/7 of the time.

    Company B: q = (6−2)/7 = 4/7
    B uses Low pricing 4/7 of the time, High pricing 3/7 of the time.

    (c) Value of the game: V = (4×6−2×1)/7 = (24−2)/7 = 22/7 ≈ 3.14
    Company A gains approximately 3.14 market share units per period on average in the long run.

    (d) If B always plays Low:
    Company A’s payoffs are: A:Low→4 (vs B:Low), A:High→1 (vs B:Low).
    Best response: Company A plays Low (payoff 4 > 1). A should always choose Low pricing if B is committed to Low.
  10. Problem Solving 3×3 dominance then solve: [[2,5,3],[4,6,2],[1,3,2]].
    (a) Dominance elimination:

    Step 1 — Row dominance:
    Compare A1(2,5,3) and A3(1,3,2): A1 > A3 in every column (2>1, 5>3, 3>2).
    A3 is dominated by A1. Eliminate A3.

    Reduced matrix:
    B1B2B3
    A1253
    A2462

    Step 2 — Column dominance (minimiser prefers lower payoffs):
    Compare B3(3,2) and B2(5,6): B3 < B2 in every row (3<5, 2<6).
    B2 is dominated by B3. Eliminate B2.

    Resulting 2×2 matrix:
    B1B3
    A123
    A242

    (b) Solve the reduced game:
    Row mins: A1=2, A2=2. Maximin=2. Col maxs: B1=4, B3=3. Minimax=3. 2≠3, no saddle point.

    a=2, b=3, c=4, d=2. D = (2+2)−(3+4) = 4−7 = −3
    Row player: p = (2−4)/(−3) = (−2)/(−3) = 2/3
    A plays A1 with probability 2/3, A2 with probability 1/3.

    Column player: q = (2−3)/(−3) = (−1)/(−3) = 1/3
    B plays B1 with probability 1/3, B3 with probability 2/3 (B2 eliminated).

    Value of the game: V = (2×2−3×4)/(−3) = (4−12)/(−3) = (−8)/(−3) = 8/3 ≈ 2.67

    (c) Interpretation:
    The value V = 8/3 ≈ 2.67 > 0 means the game favours Player A. On average, A gains approximately 2.67 units per game when both players use their optimal mixed strategies. Player B cannot do better than giving away 2.67 units per game on average, regardless of the strategy chosen.

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